THE HISTORY OF VIDEO GAMES - Студенческий научный форум

XII Международная студенческая научная конференция Студенческий научный форум - 2020

THE HISTORY OF VIDEO GAMES

Тобиен О.П. 1, Суромкина Г.А. 1
1ВлГУ
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It is worth recognizing that video games have become a part of everyone's life, be it mobile games or computer games. Everyone played them one way or another, but few people thought about when and how the first video games appeared. Although the first games was looked bad,but these games have given rise to a wonderful era of video gaming.

The first attempts to create video games were made during the second world war. This game was an electronic version of the game TIC-TAC-toe, and its Creator was A. S. Douglas

The first among others the began to create computer operators(electronic computers).

For example, in 1962, a group of students created the game Spacewar! for the NEW DEC PDP-1 computer. In Spacewar, players were given the opportunity to control with the help of controllers spaceships, firing at each other exploding missiles. The game was made more interesting by the fact that the ships were circling around a deadly black hole located in the center of the playing field. Spacewar! became very popular around the world because the company DEC built it into their computers as a program with which to check their performance.

But it's all 2D games.

Gradually, 2D games became a thing of the past - their place was gradually taken by games with more realistic 3D graphics. Appeared in 32 bit processors. A landmark was the release in 1993 of the Atari Jaguar, a year after which the Sony PlayStation and Sega Saturn entered the market. Games became even more - in addition to the released before the games, many of which have become iconic (see top first computer games in the 4th generation), there were games Tekken, Resident Evil, Silent Hill, GTA, Need for Speed, Starcraft, Half-Life, etc. on the console market continued to fight three colossuses-Sony, Nintendo and Sega. PC video accelerators have DirectX and OpenGL standards-and, as a consequence of this event, first-person shooters Unreal and Quake. In 1998, the powerful Sega Dreamcast console was released, which, due to a number of reasons, could not firmly gain a foothold in the market and soon fell off it, dragging its Creator, Sega, with it. Sony and Nintendo gained a foothold in the market with, respectively.: PlayStation 2 and Game Cube. Microsoft, too, decided to insert its five cents and released in 2001 its first console Xbox. At the same time, games on mobile phones began to develop, most of them on Symbian, Java and Windows Mobile platforms.

M eanwhile, games on the PC developed no less intensively - there were many different configurations available to the average consumer of computers, why in the ranks of gamers there was a split - those who preferred not to spend money on a powerful PC, played a variety of quests, arcades, puzzles and puzzles, and those who forked out for a powerful PC-enjoyed a very beautiful and demanding games, such as Quake 3, Half-Life 2, Morrowind, Age of Empires, Unreal Tournament 2004, GTA: San Andreas and many others. Processors are becoming more powerful, the market came ATI, AMD and NVidia, pushing the old man Intel. An increasing number of people began to have access to the Internet, which contributed to the development of low-budget indie game development studios, which were able to sell their games over the Internet without the cost of buying and reselling physical media. At the same time, digital piracy developed powerfully, especially in the CIS countries.

G ames are becoming more demanding to the equipment. There are new consoles and multi-core processors in personal computers. The Internet is becoming widespread, many games no longer need to buy in specialty stores, now they can be bought digitally.

The largest developers have ceased to divide the released games into platforms and began to produce cross-platform games for better payback. One of these games was Dragon Age Origins.

S ince 2015, VR(virtual reality) has appeared on the technology market. But virtual reality has had many problems, including the lack of decent gaming projects that support VR technology, the high cost of devices for it and the raw technology of interaction with the virtual world. In the future, do not expect a surge in VR activity, due to the problems described above.

Summing up, we can conclude that the gaming industry is developing at an extremely rapid pace and what used to seem like a simple entertainment, now gives people jobs. Technologists also do not stand still and there are more and more platforms on which games will be released and transferred.

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