VIRTUAL REALITY IN OUR WORLD - Студенческий научный форум

X Международная студенческая научная конференция Студенческий научный форум - 2018

VIRTUAL REALITY IN OUR WORLD

Будкина А.А. 1
1Владимирский государственный университет им. А.Г. и Н.Г. Столетовых
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The definition of virtual reality comes, naturally, from the definitions for both ‘virtual’ and ‘reality’. The definition of ‘virtual’ is near and reality is what we experience as human beings. So the term ‘virtual reality’ basically means ‘near-reality’. This could, of course, mean anything but it usually refers to a specific type of reality emulation.

We know the world through our senses and perception systems. In school we all learned that we have five senses: taste, touch, smell, sight and hearing. These are however only our most obvious sense organs. The truth is that humans have many more senses than this, such as a sense of balance for example. These other sensory inputs, plus some special processing of sensory information by our brains ensures that we have a rich flow of information from the environment to our minds.

Everything that we know about our reality comes by way of our senses. In other words, our entire experience of reality is simply a combination of sensory information and our brains sense-making mechanisms for that information. It stands to reason then, that if you can present your senses with made-up information, your perception of reality would also change in response to it. You would be presented with a version of reality that isn’t really there, but from your perspective it would be perceived as real. Something we would refer to as a virtual reality.

So, in summary, virtual reality entails presenting our senses with a computer generated virtual environment that we can explore in some fashion[1,2].

In technical terms…

Answering “what is virtual reality” in technical terms is straight-forward. Virtual reality is the term used to describe a three-dimensional, computer generated environment which can be explored and interacted with by a person. That person becomes part of this virtual world or is immersed within this environment and whilst there, is able to manipulate objects or perform a series of actions.

How is virtual reality achieved?

Although we talk about a few historical early forms of virtual reality elsewhere on the site, today virtual reality is usually implemented using computer technology. There are a range of systems that are used for this purpose, such as headsets, omni-directional treadmills and special gloves. These are used to actually stimulate our senses together in order to create the illusion of reality.

This is more difficult than it sounds, since our senses and brains are evolved to provide us with a finely synchronised and mediated experience. If anything is even a little off we can usually tell. This is where you’ll hear terms such as immersiveness and realism enter the conversation. These issues that divide convincing or enjoyable virtual reality experiences from jarring or unpleasant ones are partly technical and partly conceptual. Virtual reality technology needs to take our physiology into account. For example, the human visual field does not look like a video frame. We have (more or less) 180 degrees of vision and although you are not always consciously aware of your peripheral vision, if it were gone you’d notice. Similarly when what your eyes and the vestibular system in your ears tell you are in conflict it can cause motion sickness. Which is what happens to some people on boats or when they read while in a car.

If an implementation of virtual reality manages to get the combination of hardware, software and sensory synchronicity just right it achieves something known as a sense of presence. Where the subject really feels like they are present in that environment[1].

Why have virtual reality?

This may seems like a lot of effort, and it is! What makes the development of virtual reality worthwhile? The potential entertainment value is clear. Immersive films and video games are good examples. The entertainment industry is after all a multi-billion dollar one and consumers are always keen on novelty. Virtual reality has many other, more serious, applications as well[1].

There are a wide variety of applications for virtual reality which include:

VR for aviation, medicine and the military

In aviation, medicine, and the military, Virtual Reality training is an attractive alternative to live training with expensive equipment, dangerous situations, or sensitive technology. Commercial pilots can use realistic cockpits with VR technology in holistic training programs that incorporate virtual flight and live instruction. Surgeons can train with virtual tools and patients, and transfer their virtual skills into the operating room, and studies have already begun to show that such training leads to faster doctors who make fewer mistakes. Police and soldiers are able to conduct virtual raids that avoid putting lives at risk.

Virtual Reality and the treatment of mental illness

Speaking of medicine, the treatment of mental illness, including post-traumatic stress disorder, stands to benefit from the application of Virtual Reality technology to ongoing therapy programs. Whether it’s allowing veterans to confront challenges in a controlled environment, or overcoming phobias in combination with behavioral therapy, VR has a potential beyond gaming, industrial and marketing applications to help people heal from, reconcile and understand real world experiences[3].

To plan your next vacation.

You'll soon be able to “try before you fly” destinations through virtual reality. Travelers looking to book their next trip can observe a destination, hotel or city to see what it has to offer. For example, patrons in a U.K. mall were able to experience a helicopter flight around New York City or a boat ride around the Statue of Liberty.

In December, Destination British Columbia launched a VR experience called The Wild Within which features two options: a boat ride and a hike in the mountains. The app was created to promote tourism to BC. In the promotional video for the app, Destination British Columbia's marketing development manager said it helps engage the traveler in an emotional conversation about why they should visit.

Similarly, Marriott Hotels created a "teleporter" which lets users step into a booth, wear an Oculus Rift headset and visit downtown London or a beach in Hawaii. The teleporter also caters to other senses, so users can feel wind in their hair and sun on their faces.

To test car safety and drive sales.

VR gives cars engineers the ability to test the safety of vehicles in a virtual setting before actually manufacturing them. Aside from the building process, large car companies such as Ford, Volvo and Hyundai use virtual reality in sales as well by having potential customers use a VR headset to test drive vehicles.

To better model architects' designs.

Virtual reality will benefit key players in the construction space such as architects and designers. The tool allows a user to virtually inhabit spaces in three dimensions. Computer-generated images will replace hand-drawn renderings -- ultimately reducing time spent reworking layouts and drawings, effectively reducing costs and increasing safety.

Simulating the real world will not only allow designers to more easily create buildings and spaces -- from lighting to flooring to foundations -- but it will also let designers test out environments before actually building them. For example, they can realistically understand how quickly someone is able to exit the building in the case of an emergency.

To help in business.

Look out video chat, virtual reality is here. Businesses are beginning to employ VR in a number of ways: to reduce costs, lessen business travel, conduct interviews, give tours, forecast trends and hold meetings.

Rather than traveling for a conference or meeting, or interviewing a candidate “face to face,” companies are using virtual conference rooms.

Businesses that have dangerous products or are in the early stages are using VR to test safety and functionality without risking the health of employees.

The Home Improvement Niche

Lowe’s home improvement store set up a virtual reality initiative that allows customers into a Holoroom to help them see what their house will look like after desired home improvements. They also worked with Microsoft to create an experience that allowed customers to select designs and products to help them visualize what they might look like in their own homes. Soon to come is an integration of customer’s Pinterest boards.

The benefit of these types of initiatives is that the VR system is gathering customer data as a part of market research and this is incredibly valuable data to guide a marketing strategy.

IKEA also has a VR-based app that allows customers to “place” furniture into their homes to decide on the look, feel, and fit. This is probably one of the simplest, most accessible and most practical VR applications that we’ve seen to date.

Education

Training will be a major use for VR — there's potential for everyone from mechanics to surgeons. For younger students though, virtual reality in the classroom could mean virtual field trips, immersive games, and even uses for children with special needs.

In Ireland, a school in the town of Broughal used OpenSim to recreate Clonmacnoise, which is the ruins of an old monastery, surrounded by a cemetery. It took two weeks to build, but then using Oculus they were able to explore the site[5].

Space

NASA's been using VR for years, especially in training situations. One recent use has more to do with improving the quality of life and mental health of astronauts on longer term missions. The idea is a Virtual Space Station, which would be "a set of interactive behavioral health training and treatment programs with support from NASA's National Space Biomedical Research Institute," according to a release. And Dartmouth's Digital Arts Leadership and Innovation lab got a $1.6 grant for the project[6].

Virtual reality can lead to new and exciting discoveries in these areas which impact upon our day to day lives.

Wherever it is too dangerous, expensive or impractical to do something in reality, virtual reality is the answer. From trainee fighter pilots to medical applications trainee surgeons, virtual reality allows us to take virtual risks in order to gain real world experience. As the cost of virtual reality goes down and it becomes more mainstream you can expect more serious uses, such as education or productivity applications, to come to the fore. Virtual reality and its cousin augmented reality could substantively change the way we interface with our digital technologies. Continuing the trend of humanising our technology[3,4,5].

Features of virtual reality systems

There are many different types of virtual reality systems but they all share the same characteristics such as the ability to allow the person to view three-dimensional images. These images appear life-sized to the person.

Plus they change as the person moves around their environment which corresponds with the change in their field of vision. The aim is for a seamless join between the person’s head and eye movements and the appropriate response, e.g. change in perception. This ensures that the virtual environment is both realistic and enjoyable.

A virtual environment should provide the appropriate responses – in real time- as the person explores their surroundings. The problems arise when there is a delay between the person’s actions and system response or latency which then disrupts their experience. The person becomes aware that they are in an artificial environment and adjusts their behaviour accordingly which results in a stilted, mechanical form of interaction.

The aim is for a natural, free-flowing form of interaction which will result in a memorable experience[1].

Summary

Virtual reality is the creation of a virtual environment presented to our senses in such a way that we experience it as if we were really there. It uses a host of technologies to achieve this goal and is a technically complex feat that has to account for our perception and cognition. It has both entertainment and serious uses. The technology is becoming cheaper and more widespread. We can expect to see many more innovative uses for the technology in the future and perhaps a fundamental way in which we communicate and work thanks to the possibilities of virtual reality.

References

1. What is Virtual Reality? Available at: https://www.vrs.org.uk/virtual-reality/what-is-virtual-reality.html/ (accessed 19.02.2018).

2. Social Media Advertising. Available at: https://www.biz.uiowa.edu/henry/download/research/Social_Media.pdf (accessed 18.02.2018).

3. Virtual Reality Headset is an Emerging Technology and is expected to have High Demand. Available at: http://www.articlesfactory.com/articles/technology/virtual-reality-headset-is-an-emerging-technology-and-is-expected-to-have-high-demand.html (accessed 16.02.2018).

4. Virtual Reality in Education and Training. Available at: http://www.thesocialcalling.com/virtual-reality-in-education-and-training/ (accessed 19.02.2018).

5. What industries are using virtual reality? Available at: https://www.computerworlduk.com/applications/six-business-uses-for-virtual-reality-3641742/ (accessed 19.02.2018).

6. Proceedings of the 1st Workshop on Multi-Sensorial Approaches to Human-Food Interaction. Available at: https://research.utwente.nl/en/publications/proceedings-of-the-1st-workshop-on-multi-sensorial-approaches-to- (accessed 18.02.2018).

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